Unbound worlds apart price1/25/2024 ![]() ![]() The portal and its malicious denizens leave almost nothing left of Soli's village. Quick tangent: Unbound: Worlds Apart's visual designers truly nailed the player's sense of perspective in this game I was walking toward the village gate that had a really long wall around it, and the wall actually turned inward as I was passing by, just like it would in real life! It's a rather minor thing, but wow, I absolutely love it when video games go the extra mile to deliver that additional bit of detail to help immerse the player into their creative worlds.īefore I knew it, a set of intricately detailed cutscenes play, depicting the game's inciting incident that serve as the catalyst for Soli's journey - the catastrophe.Īs he is away searching for his brother, a portal to another world opens up in the center of Soli's village, which releases a legion of wicked creatures from another realm that go on to decimate our protagonist's home and all the people in it.įrom this point on, it becomes clear that Soli must find a way to avenge his people as well as purge his world of this newfound evil. ![]() The elder in green robes gave me the task of finding my brother before "The Ceremony" starts, so I set off to the village's walls, flip a lever to lower the gate and head out into the nearby forest to look for my lost kin. Soon after, I ran into a group of villagers that, frankly, kind of just looked like bigger, older versions of Soli, who is probably a sorcerer's apprentice at best. Walking to the right of the screen revealed more of these huts, and along the way, I was faced with a series of jumps - a light exercise likely meant to test the game's simple yet smooth controls. I was placed smack-dab in the middle of a beautiful, verdant field among a sea of elevated honeycomb-like huts that faded ever-so smoothly into the background. But By What?Īs soon as I started my new game, I found myself immediately in control of the game's main character, Soli, a tiny, red-robed mage with the ability to conjure portals (and a cute little flame lit on his head). Soli must find his brother before the start of an important incantation! A World Torn Asunder. Its faithful inspirations oozed from its very seams with every intentional mechanic, platform to leap, and puzzle the player is expected to navigate. This, to me, separates the "okay" puzzlers from the absolute brain-ticklers gamers come back to again and again, all in the hopes of finding the solution to that one tricky puzzle they couldn't quite solve.Įven after spending a mere 30 minutes with its prologue, I could tell Unbound: Worlds Apart by Alien Pixel Studios had potential to spare, and with it, plenty of imaginative ways to spice up the modern puzzle platforming formula. I feel compelled to mention these games because they all have one thing in common between them: innovative mechanics. I got to play a plethora of equally excellent puzzle games in my lifetime, but the ones that always stood out most to me are Number None's one-of-a-kind Braid, Airtight Games' criminally underrated Quantum Conundrum, and Valve's magnum opus puzzler, Portal. ![]() Growing up, I even got to experience the very game that helped give life to the genre as we know it - Castlevania: Symphony of the Night. Some of my all-time favorites in modern gaming include the likes of Hollow Knight, Rogue Legacy (with a sequel on the way!), and the SteamWorld Dig series. To put it in simple words: Metroidvanias are my jam. ![]()
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